Sunday, November 1, 2009

What Is The Current Research For Albinism

Vectors - The three dimensions of the early 80's

the late 70's, when the game had already begun to be popular and that companies like Midway and Atari already existed, and it had already known games such as Space Invaders and Breakout respectively, appeared different way of programming.

A vector image is only lines formed so that a three-dimensional form, this type of video game graphics alone turned out to be hollow and transparent objects, but the good games and great efforts made companies not noticing. While

vectors existed, are now given another use, were not as many games as to improve but we can see some of the most important below.


1979 Speed \u200b\u200bfreak

This game was made by a company called Vectorbeam that the game was not just a car simulator, it had great detail only the road, a car occasionally and animals and people to shore, this game showed a big change compared to an atari game that appeared 3 years before this, the Night driver had not made any achievement or reaching the goal, just drive and drive to achieve a good score.





1979 Tailgunner

Another set of ships, the main hall is not listed, only looking to shoot at enemies. In Tailgunner by depositing a coin enjoyed a certain amount of minutes to destroy as many enemy ships as possible, again the only thing that mattered was having a great score (score), now you could see the objects travel in all directions and not only forward.
This game was produced by Cinematronics, a company providing mainly vector-based games from 1978 to 1987 as Star Hawk or War of the Worlds.





Battle Zone 1980

Created by Atari, where vectors and were not all white. Change not only color but also had created a truly three-dimensional environment, in which, again driving a tank and destroy others, objects that were only seemed pyramids and cubes, which prevented move as freely, and if details speak, to locate enemy vehicles had a radar on the top and the distance we could see the moon, mountains and a volcano erupting, that not many noticed.








1980 Red Baron

Another Atari game if the previous wars represented on earth did this in the air. Again only to have fallen enemies, but one detail was that the horizon was inclined to turn to the sides, the airplanes could be behind you and looked down to lose your ship and shooting marked the screen.




Demon 1982

In this game you had to use much imagination, the perspective was from above, is controlled to a person, not a machine or craft. The goal here was to shoot monsters and strange beings without a real story. It used a laser to kill enemies, but still had to reload ammunition, something in his favor was that it was among the first games where you could see your character die, as in any "crime scene", a company called
Rock-ola was the one who developed this game, but not there for long.





1983 Star Wars

Doing a game of star wars?
This was designed from the early 80's, but in 1983 was when I succeed atari. Including the designs of the ships original film (or as close) and parts of the saga as the scene of the Death Star, markers and indicator shield achieved a good adaptation of the film.
vectors were colorful, the effects of explosions were actually separating the individual lines, when he was impossible to have a game of such good effect at home, she found another one to use much this game currency is possible.








1985 The empire strikes back

A continuation of star wars but did not have a third party as vectors, if he had but it was the classic way. Much like the above, plus details of new ships and ground enemies, who used great effects of movement, including rights of lucasfilm a short story and 3 levels of difficulty.




After the second part of the decade, the vectors were hardly used in video games new graphics systems and the emergence of the first to use polygons, virtually gave up for dead this technique to program.
Later, at the time of the Super Nintendo game Mega man Mega man x2 and x3 were made by them, but it was only as a supplement to the game, without giving a practical use for them.

At a time when three-dimensional games did not go through the mind of anyone, the facts of delivery, with all its limitations were a precedent for the time, and that's what makes important.


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