If a developer of video games has been in force until today, this was Konami, which was founded in 1969 but beginning in video game business until 1973. One of the reasons that made it great were their systems Konami arcade, which gave way to video games and home versions for the NES and MSX systems.
The period of greatest growth of Konami's arcade systems was for half of the decade of the 80 half of the 90's with such familiar titles to date as Frogger, Gyruss, Contra or Gradius. Those who started as a video game arcades and later became home systems such as conversions or sequels to the original versions.
was in the early 80's when it appeared his first popular video game, but the company's success was due to several factors, among which are:
be addictive game.
Super Cobra: One of the first games of ships (in this case a helicopter) produced by Konami, with Scramble, were the basis for subsequent games like Gradius.
If you want to make a successful game but the graphics capabilities do not give much, then the onus is on the fun and addictive game that can be. Konami's early successes came in charge of games with little graphics capability, but still achieved an exponential growth in just a few years.
Frogger (1981)
One of the first games with Konami's popular for a gaming machine with a simple theme but with good gameplay than to play it again and time, as usual (by now) to reach a good amount of points.
graphics.
is difficult to mention how many bits were the arcade, as each had its own programming and even some can not be measured in bits, but in the golden age of arcade rooms, Konami contributed graphics for systems come.
Super against Konami released in 1985 "Konami GT" (also called Road Fighter 2), an auto simulator with good effects of depth and speed, then its equivalent in terms of graphics was "Hang On" by Sega, perhaps the best graphics in racing games that year.
Hang On, the only possible competition in 1985 on racing games,
licenses.
One of the successes of the Japanese company was due to the use of licenses known in the West, which in turn are exported around the world, selling video game brands such as Hasbro, Fox, Marvel, among others.
GI Joe (1992)
Game Intro
The 3D effect in GI Joe was created using a technique called Scaling objects than to grow or decrease as you approach or move away respectively.
This technique was first used by Sega for the Out Run (video game racing) Konami but I use it for an action game, genre most commonly used by the company at the time.
TMNT: Turtles in Time (1991)
TMNT: Turtles in Time (1991)
original Arcade
After beat'em up boom that emerged after Final Fight, TMNT: Turtles in Time continued to innovate in this genre, with an option to play 4 people at once, the graphics quality and a taste for the characters, it sends a very remembered by fans of classic gaming action.
X Men (1992)
A beat'em up to 4 players, before Capcom Marvel used the license for its fighting games. The Simpsons (1991)
Perhaps the best game in the series based on the 2D era, where the use of the license was not only using the main characters, but also all around, as secondary characters and important parts of the city of Springfield.
In one of the leaders referred to Japanese culture, but is disguised to appear in a television studio pretending to be an actor, and is rarely noticed. the mid 90'sy the most powerful home systems, arcade video games were becoming less and Konami's own platform and was hardly used, also other systems such as neo-geo SNK or Capcom CPS versions tend to be more popular.
Konami of America closed its arcade division in 2003 for serious losses to the arcade then no longer profitable for any video game company, and are current casual video games that are released for these platforms.